Creative Technology and prototyping.

My work extends beyond the screen into physical design and prototyping. Through collaborations with Wieden + Kennedy’s Creative Engineering team and ongoing personal projects, I explore 3D design, digital fabrication, and electronics. Here’s a selection of my professional and independent work focused on translating ideas into tangible objects.

McD x Minecraft: Minecraft Toys

Principal designer for a few collectable McD x Minecraft toys.

Custom phone case and detachable mount adapting a monocular for use as a telephoto lens on an iPhone.

Phone case with detachable monocular mount

Playful kinetic sculpture to keep track of the lunar cycle in realtime.

Moon Phase Clock

Bus Stop Display

Bus-stop info display using realtime Google transit API.

Life-sized McD x Minecraft toys created for Wieden & Kennedy.

McD X Minecraft: Life-size Fry Helmets

LED Game with rotary encoder controller.

Simple game controlled by a rotary encoder, challenging players to turn off LEDs before time runs out.

Display housing with button mount

User interface for a larger scale interactive project.

AR Studies

Oscar the Grouch Filter

McFry Helmet Filter

Hamburglar BundleBox Filter

Augmented reality studies combining my animations with the now defunct Spark AR

Scripting Examples for Animation

Bracelet Generator: Python script used in C4d to auto-generate friendship bracelets.

Javascript based IK rig for use in After Effects.

Unreal Engine Studies

Real-time rendering R&D using Unreal Engine for a Bud Light project.