Creative Technology and prototyping.
My work extends beyond the screen into physical design and prototyping. Through collaborations with Wieden + Kennedy’s Creative Engineering team and ongoing personal projects, I explore 3D design, digital fabrication, and electronics. Here’s a selection of my professional and independent work focused on translating ideas into tangible objects.
McD x Minecraft: Minecraft Toys
Principal designer for a few collectable McD x Minecraft toys.
Custom phone case and detachable mount adapting a monocular for use as a telephoto lens on an iPhone.
Phone case with detachable monocular mount
Playful kinetic sculpture to keep track of the lunar cycle in realtime.
Moon Phase Clock
Bus Stop Display
Bus-stop info display using realtime Google transit API.
Life-sized McD x Minecraft toys created for Wieden & Kennedy.
McD X Minecraft: Life-size Fry Helmets
LED Game with rotary encoder controller.
Simple game controlled by a rotary encoder, challenging players to turn off LEDs before time runs out.
Display housing with button mount
User interface for a larger scale interactive project.
AR Studies
Oscar the Grouch Filter
McFry Helmet Filter
Hamburglar BundleBox Filter
Augmented reality studies combining my animations with the now defunct Spark AR
Scripting Examples for Animation
Bracelet Generator: Python script used in C4d to auto-generate friendship bracelets.
Javascript based IK rig for use in After Effects.
Unreal Engine Studies
Real-time rendering R&D using Unreal Engine for a Bud Light project.